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I joined this project 1 year after release. After initial training, I have primarily worked on the Skate DLC which was released on September 2023.
Tools Used: Ubisoft Anvil(Engine), 3ds MAX
My contributions to the project:
Design: Quickly understood direction and created a level that satisfied all requirements. Discussed further with leads and integrated feedbacks throughout production. Also defined scoring, opposition, time etc
Engine: Created "quests" for the various events included in the Skate Career. This included creating the quest itself and also adjusting difficulty levels, opposition, event time, collectible placements and defining the behaviour of a companion NPC
3D: Created all playable assets you can see in the above slides from scratch. Respected metrics and made adjustments according to feedbacks whenever required.
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