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BREAKOUT

Gameplay video.mp4_snapshot_10.08_[2019.
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Breakout is first person stealth action game created as a college project. The game is set in a lab overrun with mercenaries and the player's objective is to escape the building using different routes around enemies(vents etc.) and, if necessary, engaging them with items crafted using various materials found across the map, if you find the blueprint first that is. The game consists of 2 short levels.

Engine Used: Unreal Engine 4 


My contributions to the project:
Programming: Entirety of the UI and Gameplay using blueprints(movement, inventory, audio, item interaction, highlighting interactable objects while in range, weapons).
I made use of projectile motion formulae to visually simulate the arc to assist with throwable objects. 
Also learnt to build basic AI using behaviour trees and blackboards.

Design: Concept, Inventory system, Item and door interaction, Weapons, AI behaviour
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