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Made as a college project, Mission Implausible is a First Person Shooter where the player finds themselves in an island with killer bots spread all over. Goal is to find 5 distinct Items before escaping the Island. The environment is desert based with much open ground. The player is given minimal clues and is expected to figure out their objectives by paying close attention to the environment.
Engine Used: Unreal Engine 4
My contributions to the project:
Programming: Entire game from start to finish including movement, weapon fire & reload, item interaction and audio).
Design: Concept, Inventory system, Weapons, AI behaviour
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